I often see on forums people asking questions like, "How do I make my mix kick" or "How do I make it as loud as..." or "Its peaking at 0dB and still not loud enough as..."
Well the reason why people ask these questions is because they don't understand the term "Dynamics" let me explain what usually happens in this situation. People make their tracks and use EQing, effects, mix it blah blah and then bounce it to a WAV or mp3 format. What happens then is if they use a different program to "normalize" it. The software will look for the highest peaks in the waveform and bring them up to 0dB, so say for instance you look at the waveform and the kick drum has the highest peak, and its peaking at -2db, its only gonna get brought up and extra 2dB. That does not mean the rest of the instruments or sounds also get brought up to 0dB...how could it when the kick drum is blocking them from doing so?
This is a common problem it seems. So how do you "fix it"?
Well you crush the dynamics and try make it as flat as possible. So for those new to this or who might need to visual what i am saying...Picture a waveform that is flat with no peaks that stick up out of it, got it? good. Now if you have this flat mix and do as you did before in above paragraph..."normalize it" now because its all flat with no large peaks the entire mix will be boosted up to 0dB thus giving you a louder mix like how you always wanted.
Now your thinking "ahh yes! great, this is fantastic now I can do this with my next track" Its sounds easy and simple and you get what you wanted...but wait! there is a trade off. any ideas??? Well essentially all the dynamics are squashed and crushed in order to do this. But anyway that's how you do it.
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